Either way, if you are a beginner, you will not make a game for both Android and iOS using just Swift. If your game is small, it might be easier for you to make it in Godot or GameMaker. Unity uses C#, Unreal Engine uses C++, and those are just the heavy hitter game engines. I personally had a history of Java development, so I use the LibGDX framework, as it allows me to make my Android, iOS, Desktop, and HTML5 games in Java. Other game engines use different languages, and have different specialities, so you may want to shop around to figure out which engine will work best for you and your skill level. There are a lot of game engines, and one of them might be more beneficial to you than Unity. By utilizing Unity, you can make one game, in one language, and run it on multiple platforms. This engine uses it owns language to build games inside of it, and the team that created it made its backend compatible with both Android, iOS, and other gaming systems. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. In Unity, you write code using the C language, while in Unreal you use C++. A team of people made it using a programming language. (May 2023) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. When starting out with a game engine, what language you code in can be a determining factor. Since there are two codebases there is also a high chance of having different bugs between both versions. If you wanted to use native languages to build your game, you would have more control over it, but you wold be managing two different project code bases, and you would have to come up with your own rendering to do the game stuff. To build an Android app/game, you would have to use the Java or Kotlin programming language. Swift will only make you an iOS app, not an Android one. NET DLL Support Dynamic link libraries (DLLs) are files that contain pre-compiled code. C is a high-level programming language that is easy to learn compared to options like C++. I agree with everyone else in this thread, if you are specifically choosing between Unity and Swift, then you should definitely use Unity. C is Unity's predominant supported language, and this is what most developers use while working with the engine. Your question leads me to believe you don't know what these languages and frameworks are used for.
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