hashdb) in my whole collection along with webcache.zip, some of the gog.log or goggame-galaxyFileList.ini), and then just retested games that come with DLC / expansion packs from the old Baldur's Gate 2, Neverwinter Nights & Unreal Gold through to newer ones like Dragon Age Origins, Dishonored & The Talos Principle, and everything including all the DLC / expansion packs works fine here?ĪB2012: Unfortunately it isn't. Since I store all my games under C:\Games (and with a 2TB SSD I have a lot installed at once), I've just mass searched for and batch deleted all the goggame*.* files in every folder completely (including. The only difference is what GOG have added for the sake of Galaxy metadata.ĪB2012: I'm curious about the same. Proof of which is if you have pre-Galaxy older installer versions laying around, those goggame*.* files aren't there are all for older games of exactly the same build version that haven't been updated by the developers in years. Perhaps it is only that "bonus content DLC" that actually requires the use of Galaxy to acquire as those files are definitely Galaxy metadata files rather than "internal" to the game. hashdb) in my whole collection along with webcache.zip, some of the gog.log or goggame-galaxyFileList.ini), and then just retested games that come with DLC / expansion packs from the old Baldur's Gate 2, Neverwinter Nights & Unreal Gold through to newer ones like Dragon Age Origins, Dishonored & The Talos Principle, and everything including all the DLC / expansion packs works fine here? Is "DLC refuses to start if you delete a file" something that affects only newer games released since Galaxy 2.0, or the "Galaxy exclusive DLC bonus content" like the Cyberpunk 2077 stuff that actually has to be unlocked or downloaded via Galaxy? I'm curious about the same. I haven't seen them done a real update for almost half a year on the GoG 2.0, other than just making it public, and no longer closed beta.BrianSim: Does anyone have any examples of such games? I mean those. IF you do not want to do this, do not do it, and carry on with your life, you can make the suggestion to GoG forum, asking them to find better ways to do it, but really I doubt they change this, but add more platform / store fronts to the syncing in the settings. I been on GoG 2.0 for half a year now, and they have been asking you to login for Origin, Steam, and etc, only IF you want to sync your Library with the other platform / store front to display your games, and whatever open public profile details such as score, what you unlock, and etc. Hopefully Steam will do something to stop this before someone gets totally screwed. There is NO need for them to have this information since it's all available through the legitimate Steam API. I used the old version of Galaxy and I was using the beta for a while before it just started requiring this unacceptable password login. It didn't used to require my steam credentials plus it's against Steam TOS to share your password to begin with. Originally posted by skippysonics:I don't care if it's a "safe" platform. The game being sent directly to a steam account means scammers coudln't spam a bunch of alt accounts and then sell keys for free on scam websites. To send you a game directly to your accountĪmplitude used this in their recent community promotion so users could select a single sega megadrie game as a bonus. I suppose for completeness, the OpenID on Steam allows developers, and developers who haev games on steam only, one additional extremely specific abiility Because they can only see literally what every other steam user already sees on your account. Thus even if you log in via OpenID, and GOG has your SteamID, they can't do anything useful with it if your profile is private. Your profile has to be public for the system to work In fact if you look at GOG Galaxy and GOG connect, they both have a very specific requirement They know literally nothing about your account other than "Ok I definitley know this user owns the profile with the SteamID of "Ħ) There's functionally no security issue with this as nothing that isn't 100% already public by just looking at your profile page is ever exposed to the 3rd party site. Just to clarify here is how OpenID works on steamĢ) You are redirected to a Steam website to authenticateģ) You authenticate to Steam directly, the 3rd party webstie DOES NOT see your account name or password in any wayĤ) If you are successful steam sends the 3rd party site eh following information
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